Impostor
Everyone shares a word — you don't. Don't blow your cover.
4–12 players · 10 min
Rules
- Everyone gets one secret word. One player (the impostor) gets a marker, no word.
- In turns, each says a single association — precise enough to prove you know it, but not enough to leak the word.
- The impostor improvises and blends in.
- After 1–2 rounds — vote for the impostor.
- Townsfolk win if they find them. The impostor wins by surviving or guessing the word.